Town Building
Last updated
Last updated
The town upgrade system allows players to grow their village progressively. As players upgrade the village, new areas of the village unlock, allowing access to new buildings and features. This system ties into the overall game progression, giving players rewards and gameplay features that improve their capabilities over time.
Definition: Every time the player upgrades the town, the village’s size and layout expand visually and mechanically. This unlocks new areas, revealing new buildings that provide access to more features.
Purpose: Provides a clear sense of progression and motivates players to invest resources into upgrades.
Mechanics: - Upgrading requires resources such as coins, materials, or completion of quests. - Expansion may allow more buildings or features to become available as the town grows.
Definition: A building that passively generates energy over time. Players can collect energy at regular intervals, which can be used for various in-game activities such as entering battles, using abilities, or unlocking certain features.
Purpose: Acts as a resource-generating facility where players accumulate energy passively, allowing them to continue participating in energy-based activities without having to rely solely on consumables or direct purchases.
Mechanics: -The Energy Reactor generates energy at a steady rate (e.g., X energy per hour). -The player can collect energy after a certain time, or the reactor stores energy until it reaches a maximum capacity. If not collected, the energy generation will stop once it hits the cap. -Upgrading the reactor increases the amount of energy it generates per hour or increases the energy storage capacity.
Definition: Definition: A building that represents the population of the village. It generates passive income by providing gold over time.
Purpose: Provides a reliable source of income for players to use for upgrades and purchases.
Mechanics: - The building generates gold at a rate of X gold per hour. - Upgrading the building increases the amount of coins generated or decreases the time needed to collect. - Coin storage may also be a mechanic, where coins must be collected manually before hitting a cap.
Definition: A building that allows players to upgrade weapons and augments.
Purpose: Gives players a place to improve their weapon and augments, making their characters more powerful.
Mechanics: - Players bring resources to the blacksmith to craft or upgrade equipment. - The level of the blacksmith affects the quality of equipment that can be crafted. - Higher-level blacksmiths unlock rarer materials, better stat rolls on crafted items, or new gear options.
Definition: A building where players can enhance and upgrade their characters' skills. This building allows players to invest resources into improving their characters’ abilities, making them more powerful or adding new effects to their skills.
Purpose: Provides a dedicated space for skill progression, giving players control over how their characters' abilities evolve.
Mechanics: - Players can use in-game resources (gold, materials, or special skill tokens) to level up individual skills for each character. - As skills are leveled up, they gain improvements such as higher damage.
Definition: A high-tech facility where players can upgrade and enhance their Cyberbots, making them more powerful and customizable. The Cyberbot Lab allows players to fine-tune their Cyberbots’ stats.
Purpose: To provide a dedicated building where players can focus on Cyberbot progression, increasing their combat effectiveness through upgrades and enhancements.
Mechanics: - Player can in-game resources to upgrade Cyberbots level and change it's skill through this building - As cyberbots leveled up, they can gain skill and increased capacity of their battery limit.
Definition: Challenge quest (not final definitions). Astral space
Purpose: Provides an end content challenges for player with satisfying rewards
Mechanics: - Player can complete set challenges to receive many kind of rewards such as materials, premium currency, and many more. - Training ground has a number set of challenges as a requirement to claim the rewards
Definition: A PvE mode where players battle through increasingly difficult floors, facing enemies that become stronger as they ascend. Rewards are given based on the number of floors cleared.
Purpose: Offers repeatable content with escalating difficulty, testing player progression and character strength.
Mechanics: - Players start from the base of the tower and clear floors one by one. - Each floor presents harder enemies and better rewards. - Upgrading the town can unlock more floors, better rewards, or additional challenges
Definition: A building that allows players to summon new characters, weapons, or gear through a random gacha system.
Purpose: Offers a way to acquire new and potentially rare characters or items, providing excitement and rewards for investment.
Mechanics: - Players spend in-game currency or summon tickets to draw random characters or gear. - Upgrading the town might unlock new summoning banners or improve chances of pulling higher-rarity characters/items. - Special event summons can also be tied to the town’s progression.