Myth Sentinel Whitepaper
  • Introduction
  • 1. Myth Sentinels Overview
    • Story
      • Quest
    • Game Mechanic
    • Game Flow
    • Game Modes
    • Economy & Assets
      • Characters
        • Sentinels
        • Artificial intelligence
      • Weapons
      • Cyberbots
      • Augments
      • Materials
      • Town Building
    • Elements
    • Status Effect
  • 2. Game Economy
  • 3. Game Objects as NFTs
  • 4. Game Engine
  • 5. Tokenomics
  • 6. Roadmap
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4. Game Engine

Unity

The game is developed through Unity with its Entity Component System (ECS) in 2022.3.32f1 version.

Key Features of ECS

  • Performance by Default: ECS leverages data-oriented design, ensuring that your game performs efficiently by optimizing CPU usage.

  • Scalability: Easily scale your game’s complexity without compromising performance, making it suitable for both simple and complex projects.

  • Seamless Integration: Works smoothly with other Unity systems, allowing for flexible and powerful game development.

  • Improved Debugging: The ECS architecture can help in identifying and fixing bugs more efficiently through its structured component systems.

By using Unity ECS, developers can create rich, simulations with complex interactions and high-performance demands. And then, the project was built with Universal Rendering Pipeline (URP) enables enhanced lighting, shadow effects, and optimized performance, ensuring an immersive experience across a wide range of devices.

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Last updated 6 months ago