Status Effect
Last updated
Last updated
Status effects are temporary conditions that can positively or negatively impact a character's performance during a battle. These effects can be applied through various means such as skills, items, or environmental conditions. Below are examples of common status effects and their mechanics.
Description: Increases the character's SPD stat, allowing them to act more frequently.
Effect: Increases SPD by a percentage.
Duration: Lasts for a set number of turns.
Example: SPD increased by 20% for 3 turns.
Description: Increases the character's DEF stat, reducing damage taken from attacks.
Effect: Increases DEF by a percentage.
Duration: Lasts for a set number of turns.
Example: DEF increased by 30% for 4 turns.
Description: Increases the character's ATK stat, boosting their damage output.
Effect: Increases ATK by a percentage.
Duration: Lasts for a set number of turns.
Example: ATK increased by 25% for 3 turns.
Description: Gradually restores the character's health over time.
Effect: Restores a percentage or fixed value of HP at the start of each turn.
Duration: Lasts for a set number of turns.
Example: Restores 5% of max HP per turn for 5 turns.
Description: Restores a certain amount of HP to the affected character.
Effect: Restores a percentage of HP
Application: Instantaneous, applied once when the effect is triggered.
Example: Restores 40% of max HP.
Description: Revives a fallen character with a portion of their HP restored.
Effect: Revive a fallen character with few HP restored
Application: Instantaneous, applied once when the effect is triggered.
Example: Revive a fallen character and restores 5% HP
Description: Decreases the character's SPD stat, reducing the frequency of their actions.
Effect: Decreases SPD by a percentage.
Duration: Lasts for a set number of turns.
Example: SPD decreased by 20% for 3 turns.
Description: Decreases the character's DEF stat, increasing damage taken from attacks.
Effect: Decreases DEF by a percentage.
Duration: Lasts for a set number of turns.
Example: DEF decreased by 30% for 4 turns.
Description: Decreases the character's ATK stat, reducing their damage output.
Effect: Increases ATK by a percentage.
Duration: Lasts for a set number of turns.
Example: ATK decreased by 25% for 3 turns.
Description: Prevents the character from taking any action.
Effect: The character cannot act for a turn.
Duration: Lasts for 1 turn.
Example: Stunned for 1 turns.
Description: Gradually reduces the character's health over time.
Effect: Deals a percentage of HP damage at the start of each character/enemy turn.
Duration: Lasts for a set number of turns or seconds.
Example: Stunned for 1 turns.
Purpose:
2x to weak state enemy only applied to neighboring elements of the attacker that triggers the weak state.
How to Trigger:
1. When a character uses an elemental attack, you'll need to check if the target is weak to that element 2. If the enemy has that weakness, you trigger the weak state and visually indicate it (through animations or icons).
Visual Feedback:
Show a weakened enemy by changing their color, flashing weak icons, or showing damage modifiers visually during attacks.
Durations:
The weak state lasts for 2 character turns
Additional Mechanic:
Element attack can interrupt boss' ultimate attack in the next turn, if the boss target is weak to the attacker elements