> For the complete documentation index, see [llms.txt](https://myth-sentinel.gitbook.io/myth-sentinel-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://myth-sentinel.gitbook.io/myth-sentinel-whitepaper/1.-myth-sentinels-overview/status-effect.md).

# Status Effect

Status effects are temporary conditions that can positively or negatively impact a character's performance during a battle. These effects can be applied through various means such as skills, items, or environmental conditions. Below are examples of common status effects and their mechanics.

## BUFF

### SPD Up

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Description</strong>: Increases the character's SPD stat, allowing them to act more frequently.</td></tr><tr><td><strong>Effect</strong>: Increases SPD by a percentage.</td></tr><tr><td><strong>Duration</strong>: Lasts for a set number of turns.</td></tr><tr><td><strong>Example</strong>: SPD increased by 20% for 3 turns.</td></tr></tbody></table>

### DEF Up

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Description</strong>: Increases the character's DEF stat, reducing damage taken from attacks.</td></tr><tr><td><strong>Effect</strong>: Increases DEF by a percentage.</td></tr><tr><td><strong>Duration</strong>: Lasts for a set number of turns.</td></tr><tr><td><strong>Example</strong>: DEF increased by 30% for 4 turns.</td></tr></tbody></table>

### ATK Up

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Description</strong>: Increases the character's ATK stat, boosting their damage output.</td></tr><tr><td><strong>Effect</strong>: Increases ATK by a percentage.</td></tr><tr><td><strong>Duration</strong>: Lasts for a set number of turns.</td></tr><tr><td><strong>Example</strong>: ATK increased by 25% for 3 turns.</td></tr></tbody></table>

### HP Regen

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Description</strong>: Gradually restores the character's health over time.</td></tr><tr><td><strong>Effect</strong>: Restores a percentage or fixed value of HP at the start of each turn.</td></tr><tr><td><strong>Duration</strong>: Lasts for a set number of turns.</td></tr><tr><td><strong>Example</strong>: Restores 5% of max HP per turn for 5 turns.</td></tr></tbody></table>

### Heal

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Description</strong>: Restores a certain amount of HP to the affected character.</td></tr><tr><td><strong>Effect</strong>: Restores a percentage of HP</td></tr><tr><td><strong>Application</strong>: Instantaneous, applied once when the effect is triggered.</td></tr><tr><td><strong>Example</strong>: Restores 40% of max HP.</td></tr></tbody></table>

### Revive

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Description</strong>: Revives a fallen character with a portion of their HP restored.</td></tr><tr><td><strong>Effect</strong>: Revive a fallen character with few HP restored</td></tr><tr><td><strong>Application</strong>: Instantaneous, applied once when the effect is triggered.</td></tr><tr><td><strong>Example</strong>: Revive a fallen character and restores 5% HP</td></tr></tbody></table>

## DEBUFF

### SPD Down

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Description</strong>: Decreases the character's SPD stat, reducing the frequency of their actions.</td></tr><tr><td><strong>Effect</strong>: Decreases SPD by a percentage.</td></tr><tr><td><strong>Duration:</strong> Lasts for a set number of turns.</td></tr><tr><td><strong>Example</strong>: SPD decreased by 20% for 3 turns.</td></tr></tbody></table>

### DEF Down

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Description</strong>: Decreases the character's DEF stat, increasing damage taken from attacks.</td></tr><tr><td><strong>Effect</strong>: Decreases DEF by a percentage.</td></tr><tr><td><strong>Duration</strong>: Lasts for a set number of turns.</td></tr><tr><td><strong>Example</strong>: DEF decreased by 30% for 4 turns.</td></tr></tbody></table>

### ATK Down

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Description</strong>: Decreases the character's ATK stat, reducing their damage output.</td></tr><tr><td><strong>Effect</strong>: Increases ATK by a percentage.</td></tr><tr><td><strong>Duration</strong>: Lasts for a set number of turns.</td></tr><tr><td><strong>Example</strong>: ATK decreased by 25% for 3 turns.</td></tr></tbody></table>

### Stun

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Description</strong>: Prevents the character from taking any action.</td></tr><tr><td><strong>Effect</strong>: The character cannot act for a turn.</td></tr><tr><td><strong>Duration</strong>: Lasts for 1 turn.</td></tr><tr><td><strong>Example</strong>: Stunned for 1 turns.</td></tr></tbody></table>

### Poison

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Description</strong>: Gradually reduces the character's health over time.</td></tr><tr><td><strong>Effect</strong>: Deals a percentage of HP damage at the start of each character/enemy turn.</td></tr><tr><td><strong>Duration</strong>: Lasts for a set number of turns or seconds.</td></tr><tr><td><strong>Example</strong>: Stunned for 1 turns.</td></tr></tbody></table>

### Weakness

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><p><strong>Purpose</strong>:</p><p>2x to weak state enemy only applied to neighboring elements of the attacker that triggers the weak state.</p></td></tr><tr><td><p><strong>How to Trigger</strong>:</p><p>1. When a character uses an elemental attack, you'll need to check if the target is weak to that element <br>2. If the enemy has that weakness, you trigger the weak state and visually indicate it (through animations or icons).</p></td></tr><tr><td><p><strong>Visual Feedback</strong>:</p><p>Show a weakened enemy by changing their color, flashing weak icons, or showing damage modifiers visually during attacks.</p></td></tr><tr><td><p><strong>Durations:</strong></p><p>The weak state lasts for 2 character turns</p></td></tr><tr><td><p><strong>Additional Mechanic</strong>:</p><p>Element attack can interrupt boss' ultimate attack in the next turn, if the boss target is weak to the attacker elements</p></td></tr><tr><td></td></tr></tbody></table>
